Research+&+References

=These links were taken by the Brain Conference at Harvard in July 2012=

=Readings, References & Resources=

Before You Arrive
Wikis in Plain English, an introduction to wikis.

Defining the Right Problem
Planning backwards: [|What is Backward Design] Finding the right problem: [|A simple lesson] Putting technology into perspective: [|Larry Cuban] challenges the value of technology in education

Articulating Theories of Learning and Change
Learning Myths: [|Challenging Conventional Instructional Strategies]; Daniel Willingham on [|Learning Styles] and [|more] Neuromyths: [|Test Yourself]; [|short piece from Edutopia];[| learn more on your own] [|Summary of Motivation Theories] from the Center on Education Policy. [|IES Practice Guides] offer action-oriented summaries of the research on several topics. Drive: The surprising truth about what motivates us.RSAnimate. Daniel Pink narrating. A Neurologist Makes the Case for the Video Game Model as a Learning Tool. Judy Willis, Edutopia. Choice Architecture by Richard Thaler, Cass Sunstein, John Balza. Downloadable paper. The Cake is Not a Lie: How to Design Effective Achievements. Lucas Blair. Pawned: Gamification and Its Discontents. Sebastien Deterding. Embedded Slideshare presentation.
 * More about motivation, gamification, and choice**

Making Something Testable
Failure: It's Everywhere, including on [|TED]. Tim Harford blogs and talks about the value of mistakes. [|Innovation through Iteration]. HBR blog

Creating a Plan of Action
[|Human Centered Design]: What can we learn from IDEO's guide for innovation in social enterprise? TED Talk. Tom Wujec: Build a tower, build a team.

Further References
A Private Universe. Harvard graduate misconceptions. Use the Video on Demand link to see the 20-minute video. Khan Academy and the Effectiveness of Science Videos. Veritasium. 8-minute video. Nudge blog. Improving Decisions about Health, Wealth, and Happiness. Related to Nudge, the book. Daniel Pink on Drive, Motivation, and Incentives. This podcast interview has a portion on education. Connected. Website for the book Connected: The Surprising Power of Our Social Networks and How They Shape Our Lives. UDL Guidelines 2.0. National Center for Universal Design for Learning. Harvard Business Review: Failure Issue. And an Interview with Amy Edmondson, HBS Professor, Learn From Failure. Gamification Research Network. Explore the conversation.

=Building Your Own Technology Knowledge=

Edutopia.org
Edutopia is dedicated to transforming the learning process by helping educators implement key strategies. One core strategy is Technology Integration.
 * Core Strategy: Technology Integration. @http://www.edutopia.org/technology-integration
 * Library of articles, blogs, videos. @http://www.edutopia.org/search/apachesolr_search/technology%20integration

ISTE - International Society for Technology in Education
NETS: "The National Educational Technology Standards (NETS) are the standards for learning, teaching, and leading in the digital age and are widely recognized and adopted worldwide. " @http://www.iste.org/standards.aspx


 * NETS for Teachers: standards for evaluating the skills and knowledge educators need to teach, work, and learn in an increasingly connected global and digital society. @http://www.iste.org/standards/nets-for-teachers.aspx


 * NETS for Administrators: standards for evaluating the skills and knowledge school administrators and leaders need to support digital age learning, implement technology, and transform the education landscape. @http://www.iste.org/standards/nets-for-administrators.aspx

CAST - Center for Applied Special Technology
CAST is a nonprofit research and development organization that works to expand learning opportunities for all individuals, especially those with disabilities, through Universal Design for Learning (UDL). UDL is a set of principles for curriculum development that give all individuals equal opportunities to learn.

> http://cast.org/pd/initiatives/index.html > @http://cast.org/pd/resources/index.html
 * Professional Development Initiatives and Resources

US Government: Institute of Educational Sciences
"We review studies using our rigorous ** research standards ** to find the high quality research that provides evidence of effectiveness ." @http://ies.ed.gov/ncee/wwc/ResearchStudies.aspx

> Embedded in this practice guide for teaching elementary school students to be effective writers are descriptions of using education technology that have been analyzed and evaluated by independent researchers. > @http://ies.ed.gov/ncee/wwc/PracticeGuide.aspx?sid=17
 * //Elementary School Writers// is an example of a rigorous evaluation with connections to technology.

PBS - Public Broadcasting Service: Teacher professional supports
NOTE that these references are rapidly outdated as technology evolves so quickly. > @http://www.pbs.org/teachers/librarymedia/tech-integration/ > http://www.pbs.org/teachers/librarymedia/tech-integration/#emerging
 * Technology Integration: Research & Best Practices
 * Emerging Technology

Cisco whitepaper from UK, 2010
Educational technology best practices - white paper

Practical, Self-Help Training Resources for Technology
http://www.atomiclearning.com / http://www.lynda.com /

Books
This is Your Brain on Music by Daniel Levitin The Tell-Tale Brain, V. S. Ramachandran Nudge: Improving Decisions about Health, Wealth ,and Happiness, Thaler and Sunstein Imagine: How Creativity Works, Jonah Lehrer Mindset: the New Psychology of Success, Carol Dweck Mindset: How You Can Fulfill Your Potential, Carol Dweck Drive: The Surprising Truth About What Motivates Us, Daniel Pink

Websites:
www.panamath.org developingchild.harvard.edu

Blog and books by Tyler Cowen, economist Books by Robert Sapolsky, neuroscientist